Sep 13 2010

Raid Preparation Checklist

An hour ‘til. Check:

  • Put the kids to bed, send your girlfriend home, tell Aunt Lucille that you’ll call her back tomorrow, let the dog out, take your smoke break.
  • Have you spec’d back to a raiding spec and spoken with the trainer?
  • Got all your glyphs?
  • Fill any empty gem sockets and make sure your new stuff enchanted.
  • Dump stuff you don’t need in the bank to make room for PhatLootz™.
  • Have you read the weekly post and the strategy guide?
  • Make sure all your add-ons updated, set-up and working.
  • Bring your dinner of cheesepuffs & Dr. Pepper to your desk. If necessary, bring enough additional puffs to cover snacks and dessert. Make sure you have enough napkins to wipe down the keyboard when you spill so you don’t need to get up in the middle of a boss fight.

Invites are begining. Check:

  • Be on the appropriate character and join your raiding channels.
  • Do you have enough flasks or elixirs appropriate to your class/spec?
  • Make sure you have enough potions of all the types you’ll need.
  • Refill your personal stock of buffing food in case no one has prepared any feasts.
  • Check your bags for that resist gear or off-set spec.
  • How is your supply of bandages? If low, have you prepared a bribe for a healer?
  • Confirm that you have an adequate supply of drinking water, in case of no mage.
  • Are you carrying enough reagents, be they purchased or fashioned from souls?
  • Are you on Ventrilo and in the right channel?
  • Get on the bird to the dungeon entrance.

Five minutes ‘til pull. Check:

  • Are you in the instance, next to your buddies, in front of the night’s first target?
  • Eat your buffing food, take your elixirs, apply your self buffs.
  • Quick gear re-check to make sure you aren’t still wielding Last Month’s Mutton.
  • Have you buffed people, dropped a table or soulwell, or offered to help summon the remaining stragglers?
  • Get in position, prepare for the pull, be awesome.
Aug 20 2010

New Players & WoW’s Learning Curve

Today I want to write about newer players and the learning curve for a game like World of Warcraft. Compared to many other MMOs, World of Warcraft has a low learning curve. It is friendly to newer players and fairly easy to pick up even for people who haven’t gamed before. WoW proves this by appealing to a very wide demographic that you probably wouldn’t find in, say, an FPS player base. You can also see this in Blizzard’s famous 11-million-subscribers figure. But while the basics of playing WoW are simple, the massive size and complexity of the game and its vast world can make truly learning all the ins and outs a daunting task. Much of the game requires outside research and preparation in order to perform adequately enough for any group work.

Learning to play the game “right” is something established players rarely need to think about and, if they joined to play with mentoring friends, potentially something they have never had to consider. Yet much of the latest game development has brought this issue to the forefront. Recently many of us have started encountering “less knowledgeable” players frequently via the new Looking For Group dungeon tool. There has also been a great many changes in recent patches (and planned in future ones) to make the game more accessible or, as dissenters might frame it, “too easy.” With these types of players impacting everyone’s gameplay, the issue is now relevant to all WoW players.

Whether it’s the Death Knight wearing spell power, a mage that is incorrectly gemming for crit, or a rogue still playing combat daggers, many of us have found ourselves frustrated at these players. Doesn’t he know anything? How hard is it to look up the correct talent spec? Everyone knows ability X does more than Y! But it’s not that simple, and such judgments are, at least partially, unfair.

I didn’t fully realise how much about WoW I’ve really learned outside of the actual game or from friends who also played until I bought my father an account as a gift. I gave him the very exhaustive run-down of all the basics, which are more than five minutes of explanation. I showed him the various hotkeys and shortcuts, the way to control his character and access the game menus, maps, social pane, spell book, etc. I explained his abilities, the questing system, how to find things in the world and in cities, how to tell if something is worth saving, class roles, professions he could learn. I informed him about the bank and auction house, and told him about needing to repair and train weapons. I had to go over how to communicate, and how to specify if it went into a private whisper, or was out loud, or in party or guild, and when it was appropriate to talk where. Then, thinking he was set, I left him to his own devices thinking he would figure out the rest by exploration and experience.

However, when I checked in on him when his character was around level 30 (which is a only a handful of hours of gameplay, even for a brand new players) and found he’d spent no talent points — if fact, didn’t even know what they were because nothing in-game explains them to you. He was also wearing [white] vendor gear because it had “more armor” than some of the greens he was getting from quests. I told him magic items were better and that armor didn’t matter very much, only to catch him wearing cloth with useless stats for him at a later date. So then I had to explain that only some stats on magic armor were good for him, and that was followed later by me having to explain why that spell power item was bad for his hunter even though it had hit and crit on it which I had put on the list of useful stats for him. And so continued the endless cycle of me being frustrated with him not understanding and his being frustrated because I was seemingly contradicting myself and not making any sense. Even explaining something as simple as buying an epic mount reflected what a vast divide there is between his perspective and that which I am used to (“Why do I need to go faster? If I’m going a long distance I use the flight master anyway”).

Whew.

Think about the following questions: How do you know what specs are “best” for leveling, that someone probably doesn’t want to level as a holy priest or a protection warrior, especially if they’re still learning the game or aren’t playing with a friend? Why isn’t “mana per five” something they want on their mage, even though they use mana? How do you clarify armor classes to someone without misleading to them to think that armor is more important for non-tanks than it is? And how would you explain why a piece of cloth armor piece with stamina, intell, and crit is bad for their leveling warrior after you just told them that crit is useful for them, stamina is decent, and armor doesn’t really matter? Furthermore, how do you explain the differentiation on why stamina is something that you don’t gear for but that it’s nice if your armor has it, but intell is something you don’t gear for and isn’t really okay if your armor has it? How do you clarify the ambiguities of all those kinds things that don’t really matter, except when they do? How do you enlighten someone as to the delicacies of why it’s better they let the hunter take that gun, even though it has stats on it that are useful to their rogue? Where in-game do you learn about the existence of enchants, belt buckles, and armor kits, if you don’t have one of those professions? How do you know that you can put a green gem in a red socket, or whether you should?  How do you learn the value of professions in the first place, especially what they will mean in “end game?”  For that matter, how does one know definitively that a particular piece of armor, or enchant or gem or glyph or talent or ability is “worth” more than another?

I always took these types of things as blatantly obvious before but now I was beginning to see that they are pretty complicated to a player who is new to the game, and especially confusing to a person who unfamiliar with the RPG/MMO genre entirely. Today my father has six 80s (he levels them quickly and then immediately retires them after reaching the cap) but still asks me questions that kinda horrify me. He’s an intelligent man, but not only is he not a part of this “world” of outside reading and research, I don’t even think he realizes this world exists. It just doesn’t occur to him that not only do people see it as a “big deal” if you’re not doing things perfectly correct, but that people go as far as to run simulators and use spreadsheets and argue on message boards as part of the process of determining what is correct.  And even if they knew, it would probably sound like absolute madness that we do these things for a game.

It may sound bizarre to the people here. As evidence by the fact you’re reading a WoW related blog, you are the kind of person who already uses resources outside of the game to improve your characters. However, players like you and me make up a minority of the player base. For the average WoW player, it probably has never even occurred to them to do outside “research” on a game. There are tons of people whose relationship around WoW is limited to the times between opening and closing the client. Those people may not even realise things exist beyond that. So something is not made apparent through regular gameplay, they’d be oblivious of it through no fault of their own.

On top of struggling with all of this, newer players also have to face negative judgment from older players who take for granted all the knowledge they’ve acquired over the years, who assume that everyone should know the correct way to spec or gem intuitively and who resent players that don’t do so as “lazy,” even though it is fully possible that many of these players don’t even realise there is such thing as a “correct way.”

It is perhaps time, with this in mind, that we learn to adjust our tolerances and, when really exasperated, aim for educating not berating.

Aug 12 2010

Shared Bloodlust & Shaman Impact

In Cataclysm, the mage class will be receiving an ability that duplicates Blood Lust called Time Warp. Blood Lust (for confusion’s sake, also known as “Heroism”) is such a strong ability that very few raids today are without a shaman, and many raid leaders consider the ability a necessity. Currently, no other class – except maybe a paladin – finds itself in the same position of being mandatory in a raid

As a raid leader (and also as a person who loves shaman enough to have three of them), I am very excited with this change. It is a royal pain to feel obligated to scrounge up an obligation shaman for just so you can have the edge on DPS race fights. Sometimes that means taking someone I don’t like or who doesn’t know the fights or who is undergeared, or it can mean excluding someone I really like and who is a good player but doesn’t bring what we “need.” I would love the additional level of flexibility to know that I could choose people based on more criteria than a single unique buff and not feel I was willfully gimping my raid if I choose another class for another reason.

However, this change is highly controversial among shaman, as many of them very much enjoy their status as the sole provider of a very critical buff. Shaman everywhere are concerned that in Cataclysm they will lose their raid spots to mages who put out higher personal DPS once raid leaders are no longer forced to chose them.

Although I can understand why this makes shaman players apprehensive, to me this is an obvious case of “Chicken Little syndrome.” Looking at the current scenario with other duplicated buffs, we have yet to see classes excluded from raiding rosters simply for being redundant (even if the other class does more personal damage). No raid dropped all their warriors because rogues can duplicate the buff or abandoned shadow priests because moonkins also provide the same spell hit. In reality, even if Blood Lust really was the only reason shaman were getting raid spots, you’d find raids taking one obligatory shaman healer and leaving the hybrid-taxed DPS shaman at the door – something which doesn’t happen now. Amusingly, if raid leaders excluded every class that didn’t have a unique buff to offer, then every roster would consist of one shaman and 24 empty spots, because every single raid buff and debuff in the game except bloodlust is already provided by more than one class.

Raid leaders have to fill the roster with people. With only 10 classes to fill 25 raid spots, even after every buff is covered there will still be extra spaces. What’s more, duplicate buff coverage is actually good because it provides a safety net for absences, deaths, phasing and range checks. The point of this change is to give raid leaders flexibility to choose good players or their friends and not get stuck with that atrocious mage just because the raid really need scorch and he’s the only option. If a shaman (or other class) is a good player and a nice person, there’s always going to be a spot in raids, even if every utility they provide can be (or is) covered by someone else, even if some other class does more damage than you. (If you’re a jerk and people are itching to replace you with another class and only haven’t because they need your buff, well, then, that’s a problem with the player, not the buff)

It’s also not insignificant to point out that shaman bring a lot of other abilities and buffs to the table besides ‘lust. The sheer quantity is overwhelming: We offer spell critical strike chance bonus for the raid, a spell damage buff for the raid, spell haste for the raid, melee haste for the raid, an attack power buff for the raid, a strength & agility buffs for the raid, an armor buff for the raid, a clone of Blessing of Wisdom to provide mana-per-five for the raid, a healing stream totem for continuous raid-wide healing, a tremor totem for breaking fears (unique, no less), a grounding totem for absorbing dangerous spells (also unique), magic resistances of all varieties, a ranged interrupt that is off the GCD and on a short cooldown, the ability to remove debuffs from our raidmates and the ability to purge buffs from our enemies. While some of these abilities are spec-specific, most of these can actually be offered by any shaman in some form or another. Additionally, shaman have the flexibility to provide ranged DPS, melee DPS, or healing, a flexibility that can also make shaman highly desirable in competitive raids that like to fine-tune their roster on a per-encounter basis. It is worth noting, as well, that shaman share their armor class with only hunters, and if you’re elemental or resto, your loot is exclusive to you; this makes shaman a good pick for raids wanting balanced loot distribution to help the raid gear up faster.

That’s a lot of very good reasons to bring a shaman before Bloodlust or personal DPS is even considered.

Shaman are not Bloodlust-bots. We are not one-trick ponies. We’re a great class that offers a lot of buffs, abilities and utility to our raids, and we will continue to do so in Cataclysm.

Aug 04 2010

ReadID: Blizzard listened more than I thought

When Blizzard announced its [now repealed] plans to show real names on our official forum posts, I was in the camp opposed to the change.

In addition to communicating my unhappiness on the official forum thread, I also cancelled my second account (nothing speaks louder than money) and briefly noted in the comments box that I was unhappy with the shift in philosophy that was represented by the intended change.

One could argue it was a pretty toothless move: it was just a second account that I rarely used anyway and only activated on occasion (it just happened to be active at that time) and I had no intention of abandoning the game entirely. The truth is that, although I was vocal about my concerns, I would have just simply stopped using the official forums when it came time.

Although I did hope that the rise in cancellations — as many others did similar — would speak to the company in the kind of way a bunch of whiny gamers could not, I also didn’t really expect them to read the comments box on every single closed account. However, they obviously did, because today I received this email:

We Heard You!

Greetings []!

We noticed that you recently cancelled your World of Warcraft® subscription for account []. The comments you left with your cancellation mentioned the new policies we had announced for our official forums, so we wanted to make sure you were aware that we have changed some of our plans with regard to the forums and our in-game Real ID system as well.

One of Blizzard Entertainment’s core values is that Every Voice Matters, and feedback from players like you is what helps drive our direction and decisions. After considering your feedback and that of other members of our community, and weighing it against our goals for improving the forums, we ultimately decided not to move forward with the plan to require real names to be displayed when posting on the forums. Blizzard Entertainment CEO and Cofounder Mike Morhaime made the official announcement of this decision here: http://forums.worldofwarcraft.com/thread.html?
topicId=25968987278
.

In addition to changing those plans, we have also listened to player feedback regarding the Real ID Friends-of-Friends feature. We understand that not everyone is comfortable being displayed on friends-of-friends lists in this fashion, so we are developing an option to allow players to opt out of this feature. The full announcement and FAQ can be found here: http://forums.worldofwarcraft.com/thread.html?
topicId=2613702422
1.

We hope that this will allay some of the concerns that led to your departure from World of Warcraft. Your characters are waiting for you, and you can renew your subscription at any time through Account Management at this link: http://us.battle.net/account.

If you have further questions or concerns, we’d love to hear from you. Simply e-mail realidfollowup@blizzard.com, and we’ll have a representative respond within 10 days.

Thank you for giving us this opportunity to talk—and best wishes to you!

Regards,

Customer Care & Loyalty Team
Blizzard Entertainment
http://www.blizzard.com

It’s a form letter, but it’s a form letter they obviously had to make specifically in response to the Real ID drama.

Jul 30 2010

Gear valuation and addons like “Gearscore”

The addon Gearscore is a very hot topic for discussion right now. At any given point in time, there are dozens of threads on WoW related forums on the issue, and if you ask just about anyone, they’ll have a strong feeling on the issue one way or another. That’s not to say people over-obsessing about gear is a new development in WoW: It certainly isn’t, and certainly not an issue created by Gearscore itself.   Gearscore is simply the flavour-of-the-month means to do something people have already been doing since the advent of MMOs.

To weigh in myself, I can understand the feelings of hostility people have. While in a vacuum, Gearscore can be seen as benign or even helpful, but it has been tainted by the community.  Although it’s not the addon itself that is at fault, it has had a very negative impact on the mentality of current players.  In addition to encouraging the usual gear-obsession, its extreme permeation and popularity has shifted the philosophy and approach to gear valuation for raiders. It has caused people to judge gear based solely on where it drops and the item level it has.  I have encountered new players that assume that “higher number” automatically equals better.  I have also noticed that it has made older players lazy about spreadsheeting upgrades to see if a recent drop really is better. Worse, I have crossed some who may even know an item is better but still wear the worse-but-higher-ilvl piece instead just because they know that half the people around them are judging them based on their “score.”  Players, good and bad, just end up so focused and obsessed on that bottom-line number that they’ve minimised the importance of actually being better in favour of looking better.

However, I absolutely support a raid leader’s choice to require a particular gear level when planning PuGs or investigating subs and new members. I disagree quite strongly with all the people who insist that gear is totally irrelevant or those who imply the people who care are just stuck up elitists. While personally I don’t use any sort of standardized gear scoring system (website or addon), I do regularly utilise the armory to check both gear and experience when seeking out players to fill open positions. I make no apologies for doing so.

If you are of the mind that such behaviour is unfair, consider the other side of that coin:

I am a “serious casual” raider, a raid captain, a raid leader, and a guild leader. I have hosted countless PuG and impromptu raids, including running weekly “farming” 25mans in at least four different instances over two expansions. I am the sole leader of an ICC10, and I am an officer who helps lead an ICC25 raid, which is where I find myself most frequently investigating newcomers. My raid is not “hardcore” or on the cutting edge of progression, but we share a commitment to clearing the content. We devote only a few hours each week to raiding, so we are diligent about making sure those precious hours are spent being productive towards our goals and towards becoming a better raid. So when it is time to fill an open spot, you can bet I’m going to make sure fill it with the best possible option, not just in terms of class balance but also gear and experience.

I’m not doing this to be elitist. I’m doing this because the “raid” belongs to all 25 of us and it is not fair to my raidmates — who have put in hundreds of hours, thousands of gold on gear upkeep, consumables and repair bills, who have worked very hard on their accomplishments, who spent time outside the game researching their class, reading strategies, watching video guides, and participating in “how can we improve” discussions on our forums – to bring in people who have NOT done these things and expect them to make up the difference. It is irresponsible leadership to risk wipes on tough enrages in order to test out the skill of some guy wearing blatantly inappropriate armor. It is improper to ask them to waste their valuable time explaining the fights to new players just for the sake of “giving them a chance.” They did not sign up for that, it is not their responsibility or obligation, and it is simply unacceptable for raid leadership to compromise the raid’s hard-earned progress needlessly.

I have absolutely nothing against those people in non-raiding gear, nor do I have any ill will for those who are new to raiding (in fact, I wish them the best of luck in my favourite aspect of the game). Everyone has to start somewhere. But the caveat is: a progression raid is not that somewhere. So, yes, I owe it to my raid to be discriminatory. They shouldn’t be expected to concede — or even risk — their successes for a stranger. You’re not being fair if you don’t look at things from that perspective.

Being exclusionary in this context is not being snobbish or cruel to new players. They have other options. Those players can simply look for another raid in more-appropriate content for their gear and experience level, or seek out a raid that is dedicated to aiding new players (they exist; I know because I have also helped lead one of those). Most promising of all, they can start their own raid! Most current raiders did not ride in on the coattails of raiders before them; a large number of us headed fresh into the new content at the same time and moved forward together. If we could do it then, so can new players today. You just have to be willing to put in the effort to work your way up from more suitable content rather than waiting for an advanced raid to carry you along tiers above your gear level.

Finally: Yes, skill matters significantly. There are lots of bad, unskilled and/or lazy players across all gear and progression levels. But let’s be practical here: there is no means to “look up” someone’s skill or rank their performance. So raid leaders use what tools are available to them: checking past accomplishments and gear level. Yes, that guy in blues might be a better player than the guy in ilvl 264 epics (side note: why do people in these discussions always assume the circumstances to be where the guy in blues is amazing and the guy in epics is terrible?), but you’d be a fool to take the guy in blues over the guy in epics without knowing either of them. I have no reason to assume either of them is better or worse than the other, so I am going to suppose they are both average players. If they are both average, then you take the best geared and most experienced, of course. It’s common sense. The player in purples certainly has more potential, more experience and, on the off chance he does have weaker skills, more gear that will balance that out, and to push him ahead if he does exhibit proficiency; the odds are vastly in his favour.

The armory let’s us look at more than just gear: we can also tell if they were good enough that a raid kept them around for multiple kills (a raid might carry you through one or two kills but probably not months of them). Yes, it’s possible he’ll die to the fire 20 seconds in, but if he’s had eight kills worth of practice on the fight — and the new guy has none AND will also need us to spend 10 minutes explaining the fight — I’m going to bet on Mister Epics living longer and putting out better results with the added bonus of less downtime for the rest of my team. That is a bet I will win nearly every time.

And let’s not kid ourselves: gear matters. The best skilled player in the world still will be incapable of meeting our DPS requirements if he’s not wearing raiding gear. There is a DPS ceiling based on gear quality; Playing well will make you exceed other similarly-geared players of lesser skill and it can bring you closer to your perfect spreadsheet figure, but it’s not magical and it’s not going to put you on par with people who vastly outgear you because that’s simply a numeric impossibility.