Category: Addons & UI

Jul 28 2016

Quick Summary of Legion changes

As with any expansion, a lot of changes have rolled out in patch 7.0.3, the Legion expansion pre-patch.  For full comprehensive patch notes, you should check out the full patch notes here.  For the quick and dirty summary, here is what you need to know:

Classes
Note: There were also a number of class changes as part of the overhaul, but for those you’ll want to read the official patch notes to get all the details on your particular class. 

  • Gnomes can now be hunters.
  • The hunter Survival spec is now a melee spec
  • The rogue Combat spec was removed and replaced with Outlaw, which is pirate-esque thematically.
  • Demonology walocks lost metamorphism and have many new demon-centric spells.

Talents, Specs, & Glyphs

  • Specs and talents have been totally reworked, and a lot of spells removed or limited to particular specs.
  • Major glyphs were removed.
  • Minor glyphs are now applied directly to the spell in your spellbook.
  • You can now change your spec or individual talents on the fly.  Changing is free when in a rested area like a city, or can be done with a scribe-crafted reagent when out in the world or in an instance.

Buffs & Stats

  • Raid buffs are gone.
  • Multistrike was removed.  It was replaced with crit on existing gear.
  • Spell power was removed.  It was replaced with intell on existing gear.
  • Spirit and Bonus Armor were removed.  Both were replaced with versatility on existing gear.

Gear

  • Legacy (pre-Warlords) tier set bonuses no longer work.
  • Plate-wearers now start in plate from level 1 (previously mail until 40).
  • Mail-wearers now start in mail from level 1 (previously leather until 40).
  • Legendary ring chain is now unavailable to pick up fresh.

Transmog

  • Transmog gear is now account-wide, with some restrictions.  See this video for details.
  • You can now hide your shoulders!
  • Hat, cloak, and shoulders are turned off at the transmog NPC rather than in the Interface settings.

Toys

  • A ton of things were added the toybox. This includes many engineering items (teleport items, mailbox, blingtron, etc) but they still retain a profession restriction.

PvP

  • Honor and Conquest points are gone.
  • Gear is now purchased with Marks of Honor which are obtained in BGs, arenas, etc.  Old school PvPers might remember a similar type currency long ago!
  • PvP gear is now normalised when in a PvP instance.

General Changes

  • All regular mobs are shared tap with up to five players now.
  • You now have 12 character slots per server, to make room for the incoming Demon Hunter class
  • The gold cap has been increased to 9,999,999 gold.
  • Garrison gold missions removed.

User Interface

  • Character stat pane has been pared down and now only displays stats relevant to your character.
  • New optional resource bar can be displayed under your character
  • Max zoom script disabled :sadtrombone:

Now that you’re ready to jump back in the game – renew that sub, dust off your character, and prepare for Legion!

May 20 2013

Contribute to wowdb.com!

I help out with wowdb, and I’d really like to encourage anyone else who likes that sort of thing to help out, too. It’s a fun project to work on.

Yes, I know wowhead is more established and has more comments. Yes, I know wowdb doesn’t have a model viewer. However, the way to get more comments is to get more contributors. The way to get a model viewer is to get more people to use the site so Curse directs more devs there. Even if wowhead is still your go-to site for information, consider that a lot of other sites that you might use (icy veins and mr robot are two primary example) rely on wowdb, and those sites will be able to serve you better if wowdb gets more support.

Basically, I’m asking you guys to help out if that’s the kind of thing you like to do (if it isn’t, no worries). Some of you know a lot of cool tips and tricks and all of you have been around long enough to be good resources for stuff.

How To Contribute

You need to log in to wowdb.com with your curse account (the one you would use for the curse client if you use it).  It’s easy to register if you don’t have one.  You do not need Curse Premium or anything like that.

Comments

We need helpful comments on quests, items, spells & abilities, NPCs/bosses/mobs, achievements, etc. Detailed explanations, strategies, tips; anything that isn’t immediately apparent from the in-game text, like if you’re aware of any prerequisite quests, but also linking related items or quests, achievements, providing spawn points, coordinates, any tips, suggestions, outside resources, whatever.

We especially need comments on all the new content – any of the new Mists quests, bosses, items, achievements, spells, talents, and on things like pet battles where comments are a better source of information than anything in-game.

Examples of some good comments: here, here, here and here

One thing I like to do is open the website when I level alts and leave comment each time I encounter a quest that isn’t completely straightforward and just leave a few sentences here or there as I play. It just takes a couple extra seconds per quest and is way easier than trying to remember later which quests needed comments.

Unlike wowhead, you can leave embedded images and videos in your comments if you find those are particularly helpful.

Comments are posted immediately and moderated reactively.

Screenshots

To take screenshots:

ALT + Z to disable your UI then Print Screen button. You then can either find the screenshot in your WoW/screenshots folder (sort by date is very helpful here) or you can just paste the screenshot immediately into a blank file in Photoshop or Gimp or whatever and save somewhere. The upload tool has its own crop utility so you shouldn’t need to crop in advance.

Again, we need screenshots especially of newer stuff. What that quest mob looks like, the entrance to the cave that is hard to find, appearance of those footprints that the stealthed pet is supposed to leave behind, quest objectives, armor models, boss models, tameable pets, etc, etc. People like to know what stuff looks like.

Example: here. Shot of the track, what the tooltip says, shot of the mob itself.

Screenshots are approved manually by mods and admins and can take a day to appear (or poke me and I can do it immediately).

Use the Curse Client

When you are playing the wowdb profiler that comes with the curse client will gather data and save it. When you are done playing, Curse Client will see the game close and upload the collected data from the addon. You can see the last time data was uploaded by looking in the Plugins tab of the options, as well as making sure the addon is enabled there. Be sure you have Curse Client open (even if it is just running in your system tray) before you close WoW so that the data will upload!

Image

Contributing in the right places

Remember when you contribute anything to add it to all the related pages. Mount screenshots, for example, should be on both the item-that-teaches-the-mount page and the spell-once-you’ve-learned-it page. Some quests are completed the same for both factions but are separate in the database, and you will want to make sure the helpful comment is included on both. Another example is my comments here about acquiring one of the new raptor pets; I left this exact comment on the page for every single raptor mount, as well as on the pages for both the eggs that are part of the process.

Dont steal

This is really important: don’t copy comments or screenshots from wowhead.  That’s inappropriate – not fair to wowhead or its community, and it will just get taken down from wowdb anyway.

If wowhead has some super helpful information that you think wowdb absolutely needs, then rewrite it yourself.

Why wowdb exists

Comments from Boubouille, the creator/owner of MMO-Champion:

WoWDB is used to power most of what’s behind MMO-Champion‘s news. It replaced db.mmo-champion.com that was becoming super obsolete and wouldn’t have survived MoP. It’s also a way to try to improve user experience on MMO-C over db.mmo-champion.com pages we had because those were pretty bad.

db.mmo-champion.com was created because Wowhead refused to work with us years ago and we needed it to run MMO-Champion. There is absolutely no way for a company as big as Wowhead/Zam/Tencent Games to work with MMO-Champion in the first place because it would require us to have access to absolutely everything they have, which is a pretty good reason to refuse.

Some people also mentioned that competition is good, and I tend to agree with that. WoWDB was the first database to support a bunch of things such as spec variable spells or item upgrades. We also focus a lot more on newsing, so our spell parsing tends to be much cleaner to keep the unofficial notes clear: http://www.wowhead.com/spell=100780/jab / http://www.wowdb.com/spells/100780-jab

We also have random features like reagents breakdown http://www.wowdb.com/spells/93328-vial-of-the-sands

It’s a technological sandbox to let us improve the database platform on a company level. The improvements on wowdb are partially the reason why gw2db was more succesful than other databases for example.

The goal isn’t really to compete with Wowhead, it’s more of a pet project to see if we can find new ways to improve MMO-C and make the experience more enjoyable for users with what we have.

WoWDB  is mostly a “hey let’s see what we can do with this” project with no real goal. It’s a 100% money sink for the company and even if we added an ad slot somewhere it would still be a pretty huge money loss. The main goal is really just to support MMO-Champion‘s news and make our life easier on this side.

However, I’m glad that some people/other major sites adopted it because it lets me work with smart minds that provide us with a decent amount of feedback and let us improve our database platform altogether (contributing to the success of gw2db.com for example) but I’m not really on a crusade to destroy Wowhead, otherwise I wouldn’t have them listed as the most obvious link on every page you click.

And just so there is no question, I’m not a shill for Curse.  I don’t get paid by them or anything, I’m not advertising for them, and my only affiliation with them is being a volunteer on wowdb (and at MMOC).  I don’t have a vendetta against wowhead and am not asking people not to use it — I think it’s a great site and I use it daily.  I am involved with wowdb largely because it’s a fun project and I think it has a lot of potential to be a great database that is useful and helpful to the community.

Anyway, if you do choose to help out, great.  Here is a link to the Public Feedback Thread.

Dec 19 2010

Using the Guild Crafters Interface

The new guild interface has provided a very convenient way to search for crafters among your guildmates. It allows you access everyone’s recipes, whether they are on or offline, and search them in the same way you would search your own professions window to see what you have in a particular level range or look for a specific item.

professions window show offline members

To do this, first open your guild interface window (default hotkey “J”) and click on the ‘roster’ tab at the bottom.   From there, go to the drop down menu at the top which is defaulted to ‘player status’.  On the drop down, select ‘professions.’

I highly recommend checking the box at the very bottom of the window that says “Show Offline Members.”  Although it is optional, I always use this box to increase my search results. Otherwise you may miss crafters who are online on an alt or someone who plays frequently but may not be on at this time.  I will be able to tell later when I look at the list of crafters if any are online in case I need the item in a hurry.  So unless you belong to a massive guild with hundreds of players online at a given time, always check ‘show offline.’

check profession view all

From the crafters menu, you can expand out a particular profession to see who knows the recipe by clicking the little plus sign in the corner by the profession on this tab.  You will be able to view all the people in the guild with that particular crafting profession (assuming you’ve checked to show ‘offline’).  It will show their crafting level on the right so you can tell who has the appropriate skill level for what you need.  You can click on any of their names — online or offline — to view their individual crafting list.   People are currently online will be lit up and you will be able to see their current location in case they are nearby.

The other option, and the one I prefer in most circumstances, is to search a crafting window that includes a conglomeration of everyone in the guild’s crafting professions, rather than looking up each person individually.  To do this, instead of clicking the plus sign by the profession name, click on ‘view all’ on the right side.  This brings up a window that includes every crafting recipe of that profession that is known by anyone in the guild.

options for searching

Now, using the popout menu on the right, you can search the recipes for the particular one you are looking for.

Now you would interact with the Profession interface the same way you might search for a recipe if it was your own list.  If you’re not too familiar with using the search box, you should know that there are a lot of ways you can search for particular things:

  • Attributes (“attack power”)
  • Level Range (“80-85”)
  • Name (“Sparkling Chalcedony” or just “Sparkling”)
  • Material (“Primal Water”)

You can also use the filter on the right to narrow the list by subcategories.

using the filter

When you’re all done finding the recipe you need crafted, select the item on the menu that you desire and then hit ‘view crafters’ on the bottom of the window.  A box will pop up to the right that lists everyone in the guild who has that particular recipe.  The people who are currently online will be lit up, but you will also see the offline players (assuming you selected that at the start) so you can tell if perhaps one of them is on an alt or someone you see frequently.

viewing the crafters

Then it’s just a matter of mailing them the materials or meeting them somewhere when you’re both available.

Happy crafting!

Jul 30 2010

Gear valuation and addons like “Gearscore”

The addon Gearscore is a very hot topic for discussion right now. At any given point in time, there are dozens of threads on WoW related forums on the issue, and if you ask just about anyone, they’ll have a strong feeling on the issue one way or another. That’s not to say people over-obsessing about gear is a new development in WoW: It certainly isn’t, and certainly not an issue created by Gearscore itself.   Gearscore is simply the flavour-of-the-month means to do something people have already been doing since the advent of MMOs.

To weigh in myself, I can understand the feelings of hostility people have. While in a vacuum, Gearscore can be seen as benign or even helpful, but it has been tainted by the community.  Although it’s not the addon itself that is at fault, it has had a very negative impact on the mentality of current players.  In addition to encouraging the usual gear-obsession, its extreme permeation and popularity has shifted the philosophy and approach to gear valuation for raiders. It has caused people to judge gear based solely on where it drops and the item level it has.  I have encountered new players that assume that “higher number” automatically equals better.  I have also noticed that it has made older players lazy about spreadsheeting upgrades to see if a recent drop really is better. Worse, I have crossed some who may even know an item is better but still wear the worse-but-higher-ilvl piece instead just because they know that half the people around them are judging them based on their “score.”  Players, good and bad, just end up so focused and obsessed on that bottom-line number that they’ve minimised the importance of actually being better in favour of looking better.

However, I absolutely support a raid leader’s choice to require a particular gear level when planning PuGs or investigating subs and new members. I disagree quite strongly with all the people who insist that gear is totally irrelevant or those who imply the people who care are just stuck up elitists. While personally I don’t use any sort of standardized gear scoring system (website or addon), I do regularly utilise the armory to check both gear and experience when seeking out players to fill open positions. I make no apologies for doing so.

If you are of the mind that such behaviour is unfair, consider the other side of that coin:

I am a “serious casual” raider, a raid captain, a raid leader, and a guild leader. I have hosted countless PuG and impromptu raids, including running weekly “farming” 25mans in at least four different instances over two expansions. I am the sole leader of an ICC10, and I am an officer who helps lead an ICC25 raid, which is where I find myself most frequently investigating newcomers. My raid is not “hardcore” or on the cutting edge of progression, but we share a commitment to clearing the content. We devote only a few hours each week to raiding, so we are diligent about making sure those precious hours are spent being productive towards our goals and towards becoming a better raid. So when it is time to fill an open spot, you can bet I’m going to make sure fill it with the best possible option, not just in terms of class balance but also gear and experience.

I’m not doing this to be elitist. I’m doing this because the “raid” belongs to all 25 of us and it is not fair to my raidmates — who have put in hundreds of hours, thousands of gold on gear upkeep, consumables and repair bills, who have worked very hard on their accomplishments, who spent time outside the game researching their class, reading strategies, watching video guides, and participating in “how can we improve” discussions on our forums – to bring in people who have NOT done these things and expect them to make up the difference. It is irresponsible leadership to risk wipes on tough enrages in order to test out the skill of some guy wearing blatantly inappropriate armor. It is improper to ask them to waste their valuable time explaining the fights to new players just for the sake of “giving them a chance.” They did not sign up for that, it is not their responsibility or obligation, and it is simply unacceptable for raid leadership to compromise the raid’s hard-earned progress needlessly.

I have absolutely nothing against those people in non-raiding gear, nor do I have any ill will for those who are new to raiding (in fact, I wish them the best of luck in my favourite aspect of the game). Everyone has to start somewhere. But the caveat is: a progression raid is not that somewhere. So, yes, I owe it to my raid to be discriminatory. They shouldn’t be expected to concede — or even risk — their successes for a stranger. You’re not being fair if you don’t look at things from that perspective.

Being exclusionary in this context is not being snobbish or cruel to new players. They have other options. Those players can simply look for another raid in more-appropriate content for their gear and experience level, or seek out a raid that is dedicated to aiding new players (they exist; I know because I have also helped lead one of those). Most promising of all, they can start their own raid! Most current raiders did not ride in on the coattails of raiders before them; a large number of us headed fresh into the new content at the same time and moved forward together. If we could do it then, so can new players today. You just have to be willing to put in the effort to work your way up from more suitable content rather than waiting for an advanced raid to carry you along tiers above your gear level.

Finally: Yes, skill matters significantly. There are lots of bad, unskilled and/or lazy players across all gear and progression levels. But let’s be practical here: there is no means to “look up” someone’s skill or rank their performance. So raid leaders use what tools are available to them: checking past accomplishments and gear level. Yes, that guy in blues might be a better player than the guy in ilvl 264 epics (side note: why do people in these discussions always assume the circumstances to be where the guy in blues is amazing and the guy in epics is terrible?), but you’d be a fool to take the guy in blues over the guy in epics without knowing either of them. I have no reason to assume either of them is better or worse than the other, so I am going to suppose they are both average players. If they are both average, then you take the best geared and most experienced, of course. It’s common sense. The player in purples certainly has more potential, more experience and, on the off chance he does have weaker skills, more gear that will balance that out, and to push him ahead if he does exhibit proficiency; the odds are vastly in his favour.

The armory let’s us look at more than just gear: we can also tell if they were good enough that a raid kept them around for multiple kills (a raid might carry you through one or two kills but probably not months of them). Yes, it’s possible he’ll die to the fire 20 seconds in, but if he’s had eight kills worth of practice on the fight — and the new guy has none AND will also need us to spend 10 minutes explaining the fight — I’m going to bet on Mister Epics living longer and putting out better results with the added bonus of less downtime for the rest of my team. That is a bet I will win nearly every time.

And let’s not kid ourselves: gear matters. The best skilled player in the world still will be incapable of meeting our DPS requirements if he’s not wearing raiding gear. There is a DPS ceiling based on gear quality; Playing well will make you exceed other similarly-geared players of lesser skill and it can bring you closer to your perfect spreadsheet figure, but it’s not magical and it’s not going to put you on par with people who vastly outgear you because that’s simply a numeric impossibility.