Jul 09 2010

What Makes A Good Player

While most of us  do not have the time or drive to invest all that is necessary to try to become “the best of the best,” I know a great many of us expect more from ourselves than just average performance.  I crossed this post on MMO-Champion the other day and I felt it was very well-put and is the kind of wisdom we can all appreciate:

Written by ‘PrettyBiased’ on MMO-Champ


What do top guilds mean when they say “looking for exceptional players”?

I just read a thread the other day titled “what is skill” and to be quite honest most of the answers could not have been further from correct. There is a common line you will see from nearly every high end hardcore guild in this game. The most recent trends leaves paragon to be the front runner for favorite high end guild, so right from their wowprogress page “Always recruiting exceptional players.”

What does exceptional mean?
Going for a literal explanation straight from the definition “Deviating widely from a norm, as of physical or mental ability, Well above average; extraordinary”. So literally they are looking for well above average players for recruitment.

The breakdown
So, what exactly makes up an exceptional player? What does any given player have to do to be seen as exceptional to top players, or even catch their attention? I’m going to give a definitive answer of what I personally look for and have looked for in my five years of high end gaming in the world of warcraft.

What they know, the fundamentals
First off before you even have a shot at being called average you’ve got to have a fundamental understanding of everything that makes your character preform. What does that mean exactly? It means knowing your talents and abilities, their interactions with eachother, their interactions with glyphs, their interactions with stats, their interactions with set bonuses and trinkets, their interactions with other players buffs and talents, and lastly their interactions with your environment.

What they do, the checklist
High end play is not a rigid priority list firing off in a predictable manner, it’s a constant ebb and flow of reaching out to help others and allowing them to help you. Nearly everything happening in a high end raid is on the fly and reactionary, immediate reactions and timing are key which will require keybinding. I’m going to do it a disservice and number things off on a list, this is just for ease of understanding not something to be actually followed in order.

#1. Maintaining your highest output value efficiently and consistently, this is maximum damage healing or threat per second. This is the most basic aspect of playing well, without it you might as well not even be in the raid. Effectively this is the “why you’re there” check on the list, it’s fundamental.
#2. Maintaining full utility within reason to your situation, this means interrupts, buff uptime and debuff uptime management etc. This is what keeps targets taking maximum damage and dealing their minimum, again fundamentals.
#3. Pre-emptively avoiding incoming damage and negating or reducing unavoidable damage for both you and nearby raid members.
#4. Exploiting fight mechanics to the best of your ability, no this is not the kind of exploitation that gets you banned. This is how you get world firsts, by finding a buff and using every last square inch of it.
#5. Reach outside of your class role and help those around you, misdirects, controllable damage modifiers (tricks of the trade, etc) share them with your raid efficiently to maximize their potential and that of the raid as a unit.
#6. Assuming you’re doing all of these things at the same time without slacking at any of them, using ventrilo to communicate if you need help, if the aspect of the fight you control is falling behind or way ahead etc.

Misconceptions
Doing a lot of damage/healing/threat does not make you good, it’s what you’re supposed to be doing.
Standing in fire does not make you bad in itself, there are no golden rules in this game anything can be optimal or inferior depending on circumstances good play is always about what is best in the moment.
Min/Maxing is not an option, if you’re going to take this or any other game seriously you will inevitably find yourself becoming a min/maxer or you will be falling short of your goals.
Reaching your maximum potential as a player is far greater a task than reaching your maximum potential as a character.

The verdict

Can you do more than those 6 points? Always, anyone can always do more and in fact they are encouraged to as opportunities arise during an encounter. As far as golden rules go, I am rather confident I covered the main bases. Doing one or two of these things is just as far from exceptional, as doing all but one of them. You must do all of these things at the same time consistently to step outside the label of average, this game really is about teamwork and tunnelvisioning dps tanking or healing is never going to land you a world first. It’s all about communication and knowing your own strengths and weaknesses, asking for help when it is needed, offering your help when it is needed by others, and mastering the mechanics of a fight. The top damage players in the world could fall short of being exceptional if they don’t play outside the box and make these things happen. In the end, this is what separates players in top guilds from anyone else.

I thought all those points were excellent and something we could benefit from remembering.  It can also help us pinpoint areas we may need to improve on, and not let the fact we may be high on the meters distract us from other failings like regularly dying to environmental damage, or lack of knowledge about our class.  So if you thought you were a pretty good rogue because you can top the meters on Festergut but tend to drop your defiles right on your teammates during Lich King, you might want to reconsider your position 😉

Also, this topic also touches on something that those of us who play DPS need to remind ourselves sometimes.  Being a great player isn’t just about putting out good numbers (as the poster states, that’s just the bare minimum of our job).  It is also about doing, and doing well, those other things that may be asked of us, like kicks or interrupts or switching to those pesky adds that screw up your DPS rotation.  Most of us really hate doing those kinds of things and are not shy about lamenting our DPS loss for doing so (myself included), so sometimes we need a little kick reminding us that that aspect of our job is just as important — maybe even moreso — as how we look on the meters.